AI Insights · Timothy · July 2024
Top 5 PvP Games Performance in Slovenia for Q2 2024
Explore the performance of the top 5 PvP games in Slovenia for Q2 2024, including trends in downloads, revenue, and weekly active users.
ARTICLE BODY
In the second quarter of 2024, Slovenia witnessed notable trends in the performance of the top 5 PvP games on a unified platform, encompassing both iOS and Android. The data, sourced from Sensor Tower, provides insights into downloads, revenue, and weekly active user metrics.
Brawl Stars from Supercell showed a fluctuating revenue trend, peaking at approximately $14K in the final week of April and then experiencing a decline to around $7.2K by mid-May. Downloads for the game started strong with nearly 4K in early April but saw a drop to around 1.8K by early June. Weekly active users remained relatively stable, hovering around the 130K mark, with a slight dip to 119K in mid-June.
Coin Master by Moon Active had a steady revenue stream, mostly around the $7K range, with a peak of $8.5K in mid-May. Downloads were relatively low, consistently under 500 per week, with a slight increase to around 300 in the last week of June. Weekly active users for the game remained steady, averaging around 4K.
Match Masters - PvP Match 3 from Candivore LTD experienced a steady revenue, peaking at $5.1K in late April. Downloads saw a significant spike to 973 in the first week of June but then tapered off to 441 by the end of the month. Weekly active users showed a rising trend, starting at 2.6K in early April and reaching nearly 3.9K by mid-June.
Roblox from Roblox Corporation displayed a consistent revenue pattern, peaking at $4.2K in the final week of June. Downloads fluctuated slightly, with a peak of 1.3K in late June. The game maintained a strong weekly active user base, increasing from 80K in early April to approximately 88K by the end of June.
Finally, PUBG MOBILE by Tencent Mobile International Limited saw variable revenue, with a peak of $5K in mid-May. Downloads remained relatively stable, around 300 per week. Weekly active users for the game were steady, averaging around 6.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.